


The process of crafting items has also been streamlined. Tapping on an animal or piece of machinery will show players what items can interact with the animals and machines, and players simply swipe to create those interactions. Feeding animals and milling flour are also a swipe away. On the web version, players have to click on their wells to get water and then click on individual crops to water them Country Escape lets players tap on crops and swipe water droplets onto the plot of land. The game embraces swipe and tap gestures. Many of the core changes Zynga made to FarmVille 2: Country Escape, which is out today for iOS and Android devices, are both intuitive and thoughtful. But when we recently got to play the game, it couldn't have been more obvious. So it was hard to imagine how FarmVille 2 would look and play on mobile if he had to abandon many of its web features, like the ability to click and its web-friendly pacing. ".there's opportunity for a lot of depth."

Web players are likely to spend more time with the game during play sessions, and are also likely to keep the game running in the background mobile players stick around for shorter sessions, opening and closing apps throughout the day. The web version relies on mouse input mobile devices use swipe inputs. In bringing FarmVille 2 to mobile, developer Zynga had to redesign the game to be "mobile first." Porting the web version to mobile devices wouldn't have worked for a number of reasons. The cute farming exterior was, in some ways, deceptive, because if players wanted to get strategic and competitive with their farms, they could. There may not have been enemies or beasts to slay, but there were things to move on a game board, crops to plant and items to craft. It played like a simulation and real-time strategy game. The web version, which launched in 2012, was designed with the mouse cursor in mind. It was hard to imagine FarmVille 2 on mobile.
